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21. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Mythradites wrote: Why are you focusing on lower SP ships when you have players who have committed years and years to you, yet all they get are capital nerf after capital nerf...part of the attraction of Eve Online is the ability to fly big and...
- by Itago Gemulus - at 2014.02.25 15:29:00
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22. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Would expect the bonuses to be along those line yes :P Overall effects are not so streight forward tho :P (and i think the dronebay will be larget than 100m3, or its a huge nerf for drone usage)
- by Itago Gemulus - at 2014.02.25 15:08:00
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23. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Gurista - 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness -i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some...
- by Itago Gemulus - at 2014.02.25 14:28:00
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24. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Gilbaron wrote: Darth Felin wrote: Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank. Also worm is lookin...
- by Itago Gemulus - at 2014.02.25 14:20:00
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25. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Mornin! Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a dro...
- by Itago Gemulus - at 2014.02.25 14:17:00
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26. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: It looks like the Worm has six effective drones which may look weak at first but will bite you were you sit on. I don't fly any minmatar ships but the Blood Raider lineup with long range webs and the old NOS kinda 'feels' rig...
- by Itago Gemulus - at 2014.02.25 14:10:00
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27. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Looks good. Cruor could use more web range. A small nerf to web strenght on DD could also be good (7.5% vs 10%)
- by Itago Gemulus - at 2014.02.25 14:04:00
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28. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Im not saying that the Nestor is perfect where it is, but this is NOT the thread to talk aboutNestor stats, its about these ships dropping as a way to get you hands on one. To that end we have found that it wou...
- by Itago Gemulus - at 2014.02.24 16:42:00
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29. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Itago Gemulus wrote: So we have arrived at the conclusion that the ship should be in the 4-500m area, something the current RS prices indicate is well within reason for a pirate BS using drops as its supply (or...
- by Itago Gemulus - at 2014.02.24 16:18:00
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30. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Looking at the role it have spesific bonus for (RR spider fleet), it should be worth 450m, or more than current Rattlesnake prices. So we have arrived at the conclusion that the ship should be in the 4-500m area, something the current RS prices i...
- by Itago Gemulus - at 2014.02.24 15:54:00
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31. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
The nice thing about average is that it dont start/stop for each engagement. Every cycle of an ECM module is unrelated to the last or the other modules, meaning that if you record the land/fail for 100k cycles you will be realy close to the same v...
- by Itago Gemulus - at 2014.02.24 15:43:00
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32. Anti ECM weapon system - in Player Features and Ideas Discussion [original thread]
Missiels only ever "track" 1 target, so this would have to change for EVERY missile. Since the counter to ECM (or ECCM / Electronic Counter-Counter Measures) already exist, those modules would have to be made useless, making chance to land a jam...
- by Itago Gemulus - at 2014.02.24 14:48:00
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33. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Sanai Shaizi wrote: (also let us queue up skill books to be injected/trained if their prerequisite is in training? please?) This i want! Leave the book in your pod or something so you can loose it if you die tho
- by Itago Gemulus - at 2014.02.24 14:18:00
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34. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Itago Gemulus wrote: Kane Fenris wrote: Mournful Conciousness wrote: Isn't a gun turret a chance-based weapon? not after piloting skills are applied..... (i mean actual piloting not the skills) You can have ...
- by Itago Gemulus - at 2014.02.24 13:58:00
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35. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Mournful Conciousness wrote: Isn't a gun turret a chance-based weapon? not after piloting skills are applied..... (i mean actual piloting not the skills) You can have as much piloting skill as you want, there is s...
- by Itago Gemulus - at 2014.02.24 13:35:00
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36. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
No idea, but we have all heard rumors about nerf to Mach and that web strenght might be up for depate on the Vindi. This seems to indicate that current power levels may not be the same as after balance, whenever that balance comes
- by Itago Gemulus - at 2014.02.24 12:54:00
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37. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
On a more serious note, we should wait and see what happens to other pirate BS first. Then try to find changes to keep the RS at same power level as the rest
- by Itago Gemulus - at 2014.02.24 12:37:00
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38. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Problem with using it as a sniper is that you have 60% (or areound that) instant dmg and 40% delayed, not to mention no application for missiles. Did a fast fitting, using CN BCS and fury missiles i still ended up with 1082dps with Bouncers (Gard...
- by Itago Gemulus - at 2014.02.23 21:33:00
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39. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
There is no arguing that some people that play this game have unstable connections, or unexpeced absence from one. For me personaly its not that much problem as i have stable connection and loads of free time during the day :P Im not saying the q...
- by Itago Gemulus - at 2014.02.23 17:29:00
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40. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Itago Gemulus wrote: Danika Princip wrote: Itago Gemulus wrote: [quote=Mag's] Would adding next skill (outside 24 hours) into the queue be game breaking? But you can already do this. Just add a long skill when you ha...
- by Itago Gemulus - at 2014.02.23 13:45:00
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